Last month, we co-hosted Care Jam 2021, the first game jam to bring together game developers and people touched by care—people with disabilities, aging adults, family caregivers and care workers—to design gaming experiences that uplift stories of care and the people who do it.
 
 
 
 
 

John,

Last month, we co-hosted Care Jam 2021, the first game jam to bring together game developers and people touched by care — people with disabilities, aging adults, family caregivers and care workers — to design gaming experiences that uplift stories of care and the people who do it. Twenty-four teams produced 12 new game concepts that explored multi-dimensional narratives of care work and caregiving, while reimagining a world where care is collective, visible and valued.

Poster of the Care Jam Roundtable, featuring photos of speakers May Abdalla, June Barrett, Madeline Bunting, Jennifer Estaris, Jay Justice, Evan Narcisse, and Cara Reedy

We joined in partnership with Code Coven, Counterpoints Arts, and the National Domestic Workers Alliance to produce Care Jam 2021, which kicked off with a roundtable discussion featuring groundbreaking care activists and game developers sharing inspiring stories and ideas.

Care Jam 2021 was created to be a supportive and creative space to develop game concepts with potential to challenge harmful stereotypes, build empathy and educate on the complexities of care. This game jam was unique in being led by lived experience — from speakers, to sensitivity consultants to participants.

Nearly 200 people registered for the week-long game jam, and submitted games were reviewed to ensure they reflected one or more of the published themes. Twelve games are now available as part of the final Care Jam 2021 public collection on itch.io exploring topics such as collective care, parenting, care worker’s lives and care homes.

Said one of the participants, “I have lived experience and expertise in care, specifically dementia, end of life, and mental health, but before this experience I didn’t know that care could be shown through games.”

The Care Jam reviewers highlighted a number of games that showed potential to challenge harmful stereotypes or centre wider narratives around care:

  • BLU AND CAREBOT — a visual novel centering the experiences of Blu — an older person in a wheelchair — and Carebot — a care worker robot — breaking out of a nursing home.
  • CAREDY CAT — an exploratory game where you play as Charm, a cat exploring the home of its owner who is a caregiver for a disabled patient.
  • MISSING IN MARGATE — a first-person exploration game featuring a care worker and a mystery to solve in one of England’s most beloved seaside towns.
  • RESPECT — a visual novel where you are the main character — a new resident at a nursing home.
  • WHO CARES? — a visual novel from the unique perspective of a cat caring for her owner who is a hospital care worker.
  • HELPING HANDS and HARMONY, which both center characters with disabilities supporting each other.

Visit the full collection on itch.io. If you have a moment, please give the games a try and provide feedback to the teams using the itch.io comment feature. Games produced in a jam are prototypes and we hope to see some of the games develop and evolve further.

Stay tuned in the coming months for some exciting announcements featuring Care Jam!

With care,

Sarah Vitti, Culture Change Manager
Caring Across Generations

 
 

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